We also presented what we are planning to do this semester (what reactions we are doing and what character we are modelling).
Lesson
We started by recapping walk cycles and Lip syncs from the
1st year
Lip-syncing: is not all about mouth shapes,
if the performance of the character is not good then they won’t convey what
they are saying. To help with this it is useful to work from the torso out to
the arms then fingers and leave the mouth until last.
This is a good
link to watch to help with lip syncing
Key things to remember when lip syncing to look not just at
the mouth but at what everything else is doing. For instance, your head bobs
when you talk and you don’t just look at the mouth most of the time is focused
looking at the eyes so they have to be doing something interesting as well Breaking the word down into phonetics will help to see what the mouth is doing.
For example ‘BECAUSE’ = ‘BEECOS’ = ‘B OS’
Walk
cycle: It is
important to observe/understand what happens to the body parts as we walk
Principles
that apply to walk cycles: · The torso is the core of a walk cycle, goes up and down when the character is walking, it goes down when the legs are at their widest (contact) and at its highest when the legs are at the crossover point.
· The arm and legs are generally opposite, though this can alter depending on the type of walk
· Arcs are important in human movement, for example the arm swings in a clear arc shape – the same happens all over the body; knees, legs feet, head turns etc.
Changing the passing position in Maya http://www.youtube.com/watch?v=jxGITKx8z9o
Class task
For the rest of the task we used MAX and created a walk cycle. I wanted to try and make sure the head moved and the movements were correctly done.
No comments:
Post a Comment