Thursday 31 March 2016

Critical and Contextual Issues - Chapter 2 Draft and Redraft of Full Essay

Below are drafts of chapter 2, in this chapter I wanted to talk about the animation industry itself and whether or not it has been affected by the social normal talked about in chapter 1. I found it easier to do it bit by bit and the let someone read it and change it, as well as writing the rest of it.

Chapter 2 - Draft 1 -


The Animation Industry

This next section will discuss the animation industry itself, looking into the roles and positions, women had in the workplace and why this was. Was it for the same reasons as mentioned above or other reasons? Many people have different and conflicting opinions to how women were treated and why they had the roles they did.

To have a better understanding and back up my findings, I will be looking into a specific studio, which will be Disney studios. This will be specifically Disney without any of the other studios they have since taken over. What I am going to discuss has not been found to only happen in Disney but many studios, I will just be concentrating on Disney.

The ‘girls’ which they were commonly referred to as, were young women, usually under the age of 25, who would work in the inking and painting departments at Disney Studios.

The inkers would precisely outline what the animators had drawn out onto cells. Then the cells would be given to the painter, who would flip the cells over and paint in between the line, using many different colours. They had to make sure they worked fast so that the paint did not leave streaks. Once they had finished painting the cells would then be photographed.

Although there were quite a few women in the inking and painting departments, there were virtually no women animators. It was studio knowledge that women


Chapter 2 - Draft 2 -


The Animation Industry

This chapter will aim to discuss the animation industry itself, looking into the roles and positions, women had in the workplace and why they had these roles. Was it for the same reasons as mentioned above or are there other factors involved? Many people have different and conflicting opinions to how women were treated and why they had the roles that they did.

To have a better understanding and back up these findings, a specific studio will be investigated. This studio will be Disney, without any of the other studios and sectors they have since taken over. Although the following discussion has not only been found to happen in Disney, these other examples will not be looked at, as the focus is solely on Disney.

The ‘girls’ which they were commonly referred to as, were young women, usually under the age of 25, who would work in the inking and painting departments at Disney Studios.

The inkers would precisely outline what the animators had drawn out onto cells, and then these cells would be given to the painter, who would flip the cells over and paint in between the line, using many different colours. They were required to work fast so that the paint did not leave streaks. Once they had finished painting the cells would then be photographed.

Although there were quite a few women in the inking and painting departments, there were virtually no women animators. It was studio knowledge that women were not recruited for anything other than the ‘female’ roles and jobs (such as secretary, inkers, painters and cafeteria workers). This was due to society’s impact on women and the workplace. Society wanted to keep women in their homes and with their families, instilling from a young age that that was what they should do. Any women that did work, whether in industry or not, did not last very long.

In regards to working women in the animation industry, it was much of the same story. “Each time they were beginning to get good they’ve quit to get married or something. So now he’s thumbs down on girl animators.” (Rae, Vanity Fair) The ‘he’ referred to in the quote, from a past inker, is Walt Disney himself. He was known back then for having very specific views on women in the workforce and for not wanting to employ them in more important departments, because he thought that they would get married and leave to start a family. This accusation was backed up by just how many actually did get married. These beliefs were often shared by opposing studios. Although these instances were happened in many studios, it was surprisingly more common in Disney, as one studios press release stated “romantic paradise for young women … for the amount of romances and marriages far exceeds that of any other studio.” (Vanity Fair) Walt moved the inkers and painters to the other side of the building, away from the male animators to try and stop the relationships.

On the other hand, there did seem to be exceptions to this. “Though many of the women fulfilled Walt’s prophecy and put family above their careers, Rae married but continued working ad Disney off and on until the mid-60s.” (Patricia Zohn) Rae was an inker who worked in the Disney studios. These rare occasions could be compared to anomalies, which could be arguably a large contributing factor to why women were not often employed.





REWORD



During the war in 1944 many men we called to the war and so many more women were needed. Disney starting making propaganda films and “Rae was also selected as one of the only two women to work on Frank Capra’s Why We Fight series”(Zohn). It can be argued that although one or two women were anomalies there should have been more. Women were still just stuck in the two departments they were only allowed to be. “she was the first woman from our department who went into animation – who made it.” (June, Vanity Fair)

Although the above is before and at the time of the 1950s, it is still relevant as it was not until after the 1950s closer to the 1960s that the industry started to really change.


expand

Women were treated unfairly compared to the men.

They had lower pay

Women’s equality – “(new girls were still making only $18 per week while top animators made $300)” (Zohn)

Were worked so much to try and get the animations finished, that when they hired extra hands where hired for their looks as it meant they could work longer hours. While the men would play sports like tennis during the day.

“Marie Foley Justice found out later her application had noted her young, healthy looks, which, she quipped, indicated “They figured I could stand up under the over time”” (Zohn)  



Didn’t actually need to know how to ink.

“I didn’t know the first thing about inking…” (June, Vanity Fair)


Friday 25 March 2016

3D Production - Final Shock Reaction

The link below is of my shock reaction from a couple of weeks ago.
https://vimeo.com/158156630

I asked for feedback off of Emily and she told me I should make him lean back more and exaggerate it. To push it so it really showed that he was 'what the f**' shocked. I had tried to do this in the one above but she then showed how to push it even further. This was very helpful and I could see what she meant.

Complete Shock

My shock reaction is about someone being told how much work they have left to do.

This is my reference video that I used.
https://vimeo.com/158156511

I used this reference as it best showed what I wanted my animation to look like. It is not a traditional shock, but a angry 'what the f**' shock and I liked the fact it came out different to normal shocks.

Below is the link to my complete shock reaction.

https://vimeo.com/162355514


I feel I have done well with reaction. I have tried to make sure it has good timing and does not look all the same and after the last feedback I feel I have pushed the body further. I am overall happy with the end result and I will focus now on my other animations.

Friday 18 March 2016

Creative Compositing - Week 7 - Smoke and Fog in After Effects

This week Isaiah showed us how to used the particle effects in After Effects - This was very useful and could possible work for my finial composit.

This is a video of what Isaiah showed us.
https://www.youtube.com/watch?v=zf3z60OSc7I


In the video below I have tried to use the particle effect in After Effects to create smoke - I think it went well although it maybe slightly too dense and blurry.
https://vimeo.com/161383454


In the video below I have used the particle effect again from After Effects and used it sideways as more of a cloud affect rather than smoke. I feel this one could be effective in my animation, but I will add it after to see if I need it.
https://vimeo.com/161383406






Thursday 17 March 2016

3D Production - Week 7 - Phone Call Re-filmed and Walk Cycle Reference


Re-filmed Phone Call 


After getting feedback from Emily about my other phone call reaction, I decided to change it. She thought the old one needed a secondary reaction so I wasn't just doing the same thing over again. Filming the new reference videos I kept this in mind and decided to add a secondary reaction like a finger tap or looking at my fingers bored. Pulling the phone away from my head and looking at it like I had, had enough. I felt these references were much better and more realistic of what a person who is bored and waiting for someone to stop talking and come off the phone would react like.

Compilation of the reference videos I filmed:
https://vimeo.com/161934747

The reference video I am using:
https://vimeo.com/161934764

I am not using the full 18 seconds of it it goes o for too long i am just going to be using the 8-9 seconds of it as I feel that showed the emotion best.

What I have animated so far:
https://vimeo.com/161935803

I like the timing of the eye blinks and when it moves is good. After feedback from Emily I think I should take out the part where he is supposed to swivel in the chair until I have finished the rest of it as it is very distracting. I also need to fix the elbow a bit better as it jumps a little still. The next parts I need to add are the eyebrows and the mouth so i can really get across the emotion. For my workflow I work on the body and the eyes first and then I add the other face features. I find it easiest to do it this way.


Walk Cycle Reference

The walk I was going for was someone who was determined to get somewhere. I tried different ways, by swinging my arms, leaning forward and and walking slightly faster. Theses references were taken when me and Bethany were using the Motion Capture room, hence the outfit. I will only be using these if I need anymore animations to make up my final 30 seconds.

ref 1
https://vimeo.com/162367225

ref 2
https://vimeo.com/162367224

ref 3
https://vimeo.com/162367223

There are more references but we captured them in the motion capture suites and are still yet to learn how to get the footage.

Friday 11 March 2016

Critical and Contextual Issues - Chapter 1 Draft and Statistics

I had already written my introduction, so the drafts below are redrafts of that, adding and taking away to make it sound better and include everything I am going to talk about in my essay.

For the first chapter I wanted to look into the history of the social norms and gender equality to give the basis to my essay. I felt I needed to look into the history and what was normal then to explain why women were treated the way they were.


Draft 1 of Chapter 1



How have women’s roles in the animation industry changed over the years?





This essay will aim to discuss the animation industry and how women’s roles have changed over the years. Exploring how the change in times and how society viewed women all those years ago will allow me to see how it affected what roles women were given in the industry.


Looking at and comparing different women working in the industry will also give me a better understanding of this element to my essay, including relevant case studies that will back up my findings. The focus on women who worked in the animation companies and not women who were freelance animators will be vital to the relevance of this essay. An example is Lotte Reiniger who worked for herself and was a big name in the female world. 


This essay will also compare how their roles have evolved between then and now, such as the contrast between back then, where they could only paint and outline cells, to now where it could be argued that they are seen as equals. It will also discuss whether or not the social norms of the time and idealisms had an impact on the roles women could have, as well as discussing the differences in times and whether it has changed significantly or only slightly and why this is. 




Gender Roles


Gender roles are defined by what the public imagine a particular gender (male or female) to be or be perceived as. These roles are given based on our biological sex. “The term “gender roles” refers to society’s concept of how men and women are expected to act and behave”. (Boundless) Roles which need strength and dominance are seen as masculine, while roles which are caring and nurturing are seen as feminine.


History


In the 1940’s the war had broken out (World War II) so many women began having stereotypical female jobs like being a typist, secretary and clerk. These were for the army themselves and became available as it freed up more men to fight in the army. They were allowed to work in different sectors in the army but were not allowed to go to the front lined as it was unacceptable for women to be that close to the war. Women started working in the factories to help build resources that would be used in the war. 


Women’s roles in the 1950’s can be argued that they are both similar and different to the roles women have in a contemporary society.


I started off by defining what gender roles means as this explains the 'stereotypes' people had.


Draft 2 of Chapter 1



How have women’s roles in the animation industry changed over the years?





This essay will aim to discuss the animation industry and how women’s roles have changed over the years. Exploring how the change in times and how society viewed women all those years ago will allow me to see how it affected what roles women were given in the industry.


Looking at and comparing different women working in the industry will also give me a better understanding of this element to my essay, including relevant case studies that will back up my findings. The focus on women who worked in the animation companies and not women who were freelance animators will be vital to the relevance of this essay. An example is Lotte Reiniger who worked for herself and was a big name in the female world. 


This essay will also compare how their roles have evolved between then and now, such as the contrast between back then, where they could only paint and outline cells, to now where it could be argued that they are seen as equals. It will also discuss whether or not the social norms of the time and idealisms had an impact on the roles women could have, as well as discussing the differences in times and whether it has changed significantly or only slightly and why this is. 





Gender Roles


Gender roles are defined by what the public imagine a particular gender (male or female) to be or be perceived as. These roles are given based on our biological sex. “The term “gender roles” refers to society’s concept of how men and women are expected to act and behave”. (Boundless) Roles which need strength and dominance are seen as masculine, while roles which are caring and nurturing are seen as feminine.


History


In the 1940’s the war had broken out (World War II) so many women began having stereotypical female jobs like being a typist, secretary and clerk. These were for the army themselves and became available as it freed up more men to fight in the army. They were allowed to work in different sectors in the army but were not allowed to go to the front lined as it was unacceptable for women to be that close to the war. Women started working in the factories to help build resources that would be used in the war. Women had taken on the typically male roles while the men went to fight. “ The blurring of the gender roles were acceptable because it helped the war effort” (David White) It was allowed when society needed it, so the country could still grow and have a future, but once the war was over this was reversed.


However by the 1950’s the war had ended and the men were returning and wanting their original roles and jobs back and so the women were pushed out of the workplace. Ones who still wanted to keep working were made to have lower-paying ‘female’ jobs which society looked down upon, while the rest went back to being housewives. Women had adapted for the war and then were now being forced by society to return to the past and just go back to their homes.





Women were not seen as the money makers in the family, instead society saw them as the home makers. Stay at home mother’s who looked after the children, cleaned the house, cooked the dinner on time and while doing all of this looked presentable for their husbands, who went out and earned the money. “Women were expected to marry and start a family rather than seek new employment” (David White). The social norms of the time were for women to stay at home and be the submissive type while men were dominant and were in charge of the household. This was encouraged by most of the society. An example of this is through advertisement.





Both pictures have been taken from neatdesigns.net


The above examples of the advertisement that were seen in the era show how ‘happy’ women were doing the cleaning and staying at home to cook. This was instilled with the help of the men who encouraged this. They did not want to be seen as less of a man if their wife worked and earnt more money than the. This was a way to control their dominance.


Now a days this is a completely different story women are seen more as equals and have similar jobs to men although still not payed equally. Women make up 47% of the workforce in the UK  


I continued adding to this section as I wanted to cover all the history, as it plays a big in my essay. I also looked at some advertisements to back up the essay and prove the sexist nature advertisements had towards women.










Creative Compositing - Week 6 - Feedback and After Effects

In this lesson we were given initial feedback from the presentation we did last week. Isaiah told us any changes we needed to do for the Monday before he started to mark it. Mine was redo my storyboards and structure of my presentation, which I will do over the weekend.

In the lesson Isaiah also came around and showed me how to add colour and use the curves in After Effects, which he thought would be a positive effect on my project and could make it less just black and white.

Edit - Colour Correction - Curves

My test below, using the picture I took of St Peters Church

After being shown this, it has given me inspiration to change the colour in part of my composite. When the camera is looking at the gargoyles I will change the colour of the clouds to give it more of a fantasy feel. This will also help to distinguish between the real world and what the camera sees.

Helpful Videos:

https://www.youtube.com/watch?v=qkedfEhBsrQ - this video was helpful to see what I could do with it using just normal photos and creating something realistic.

https://www.youtube.com/watch?v=-EpNDKB1xiE - this video was helpful to see how to colour correct two different coloured footages. Since I am using different footage this will be good to make sure they match making it more realistic.

Thursday 10 March 2016

3D Production - Week 6 - Ball Throw and Constraint

In Today's lesson we started off by looking at other student work from different schools and seeing how they managed to create a 3D film. One of the ways to help on time is using the same rig. These are the examples we watched.
Cooler Self - Ozan Basaldi - https://www.youtube.com/watch?v=TFhLU7ULTtA

This Side up - Liron Topaz - https://www.youtube.com/watch?v=BCC7rFxo6QA


Overtime - A tribute to Jim Henson - https://www.youtube.com/watch?v=38yBYqEDOpE&nohtml5=False

Workin' Progress - https://vimeo.com/86833921

Secondary Action to Create Subtext
Using a secondary action in an animation can completely change the overall tone of the animation. I can show a different meaning of what is happening in the scene.
A secondary reaction gives more realism to the animation and can show a characters personality. 
We next went to look at working with props and parenting in Maya so props can be used. 
Class Task
Using the above video tutorials we went on to animate our own ball throw. https://vimeo.com/161906455 this is mine. I feel I got the hang of throwing the ball, I just needed to fix up the elbow when it moves suddenly. This was useful as I got to test it out and the parenting of objects will be useful for our own reactions.  
Useful Tutorials and Videos:








Wednesday 9 March 2016

3D Production - Phone Call Reaction

I wanted my phone call to be when your Mum or Dad call (usually mum) and the just keep talking even when your are saying bye, they just carry on. You are on the other end wanting for them to come off.

Compilation of reference videos -

Reference Video I am using -
https://vimeo.com/158216555

Up to 3 Seconds of it -
I haven't animated the eyebrows or mouth yet.

Key framed -
https://vimeo.com/158216647

With Auto -
https://vimeo.com/158216658


Only eyes and body finished - I find it easier when doing the face to do part by part, so I started off by getting the body and the eyes key framed in the right place and making sure the timing was correct. next I will start to move the eyebrows and the mouth.

Key Framed -
https://vimeo.com/158221459

Auto -
https://vimeo.com/158221458

I am very please with the result so far even if the whole face has not been done. I feel I am getting better at key framing and using my reference videos correctly to get the correct timings of things.

Tuesday 8 March 2016

3D Production - Motion Capture

Me and Bethany had a go in the motion capture room this week. Unfortunately we do not know how to show the work we did, but it was a great leaning experience.

This is some of the pictures we took in the suite







Monday 7 March 2016

3D Production - Redone Shock Reaction

After the feedback I wanted to redo my shock from cratch. I hadn't followed my reference and although I had key posed it I had not done it properly. It was also all the same speed and I wanted to redo it.

Reference video I have based it off -

I used the same reference video as I feel it has a lot of personality and although it isn't a typical shock, it still portrays what I want it too.

https://vimeo.com/158156511

Key poses -
https://vimeo.com/158156582

With Auto finished -
https://vimeo.com/158156630

I feel this is much better than before, the timing I feel it better and it shows the emotion as well. The feedback I got for this that I need to push the body more and try and get it more live the reference video. I chose to not add the hand bounce on the table but Emily thinks I should try it, so I will also add that for next time.

Saturday 5 March 2016

Creative Compositing - Week 5 - Particles in After Effects


In this lesson we were to present our research and tests to Isaiah as he came round to us. Before that we looked at how we could use particles to make stock footage fire look more realistic against a background.

To start we were given the fire footage which we key lighted and masked around it so we could feather out the edges, so it blended with the background.


We then created a solid layer on top of it and added the particle playground (effects - simulation - particle playground). The particle started off falling downwards so we had to change the gravity of them so they would float upwards. We also changed the radius so they were spread out more. We next duplicated the layer and changed the colour of it and off-set it so it gave a better effect to the fire.

Fire Particles Test:

https://vimeo.com/157740619



Helpful Videos:

https://www.youtube.com/watch?v=6EO54MDIcBU - this video showed a different way of using the particles which looks very effective


https://www.youtube.com/watch?v=sLgoCEHN-64 - this was also cool at showing how to make particle follow something

Friday 4 March 2016

Creative Compositing - Proposal and Tests

Test this week

After we had learnt how to use the green screen I thought about whether or not I could use it for my project. I hadn't quite figured out how I would do the camera sequence and so I though I could test it out using the green screen.

This is the green screen footage I shot. I will use a section of this for my test.
https://vimeo.com/157725651

Test using the green screen footage and adding it too the test I did last week:
https://vimeo.com/157577014

I know for next time that I need to take the footage from a different angle so you can see the camera screen better and also to make sure there is light shining on the camera so you can see it better. Next time I will make sure I do this.
I also have noticed when you look through the camera the size of the image changes on the screen and in my test I have not done this and so I need to look at how to create this.



My Proposal:

My project will start off with someone looking like they are about to take a picture of a church. As they pan up the church the camera will cut to the screen on the camera where gargoyles will start to appear and move. In shock the camera will then drop to reveal that they are not present unless you are looking through the camera.

Inspiration

For my project I will be creating a 15-30 second film about looking through a camera and then seeing creatures move. I got inspiration for my piece from Guilherme Marcondes's animations as they use live action with animation over the top.
http://www.guilherme.tv/caveirao

I also took inspiration from Elton John - Wonderful Crazy Night Album Advert
https://www.youtube.com/watch?v=ntRQBy415M8

I like how through the advert you were looking through a pair of glass and then could see the animation appear and I wanted to do something similar in my project. 

Breakdown

Background - My background will be stormy clouds, that will move. I will creating this by filming clouds (approximately 5 mins) and then speeding them up slightly to create the effect. I will also have to change the colour of them to black and white to get the stormy, miserable, dark affect.

Still Image - This will be the picture of St Peter's Church in Wolverhampton city center. I will be taking these pictures myself and the changing the colour of it to match the style. I have already taken some stills of the church which i have put on earlier posts. I did this to test angles of the church.

Live Action - My live action will be me holding a camera and moving it up towards the top of the church. I will do this on green screen. I have tested this on a different post. 

Animation - My last layer will be my animation layer which will be when it looks at the camera screen and then gargoyles will start to appear and move. I will be using TVpaint for this and then compiling it in After effects. I want to animation to look like animation on purpose and not to blend in with the rest of the composition as i feel it will stand out better and as they aren't real I felt doing it like this would be better.

There are Sketches of the types of gargoyles I would like to use in the animation on another blog post.


This is quick storyboard I did to help me see what would happen. The camera will look up, the gargoyles will appear and then the camera will come down to reveal no gargoyles.


Next Step:

What I need to look at next is lighting and where the light will be coming from and then this will give my piece more depth because at the moment it is very flat.
I also need to start to animated the gargoyle/ gargoyles and decide what they will do.

Wednesday 2 March 2016

3D Production - Week 5 - Facial Animation and Animation Layers


“The Eyes are the window to your soul” Shakespeare

So if the eyes are dead the soul is dead, mastering the eyes in animation will add so much humanity to your character.

Doll Face http://www.youtube.com/watch?v=zl6hNj1uOkY (3D mixed with live action)



The link below shows the latest technology for games and how they are animating character to be more lifelike by using motion capture. It is really fascinating to see how they have done this. http://www.youtube.com/watch?v=ZY7RYCsE9KQ



https://vimeo.com/64639747  Lydia animation on v4.20 of the rig

Test animation on 3Lateral FACS based rig with contextual shapes.



To get the best facial expressions and emotions you need to plan and make sure to notice things that people do when they react to certain things. Then try and capture that into the animation. The easiest way to do it is to plan and look at the reference footage and thumbnails.



Blinking Tutorial: https://vimeo.com/50135405

Blinking guidelines:

· Keep eyes closed for at least 2 frames

· Top lid come down 80%, bottom lids come up by 20 %.

· Eyes role up slightly when we blink.

· Other things move round the eyes. (Eyebrows, cheeks etc.)

· Often close slow and open faster (slow in fast out)

Eye Darts:

Consider what makes us change the direction of our eyes and the impact it has on the person watching us. I need to make sure I focus on the eyes.



Working with animation layers, man push box with different layers for various body parts: https://www.youtube.com/watch?v=HFfyCUV7nz8



Class tasks



As a class we got into pairs, one would react to certain things (ask them to remember something, imagine something, think of something they love, think of something they hate) and the other would write notes on what they did.



Remembering something- looking down, eye darts – side to side, staring



Imagine something – looking up, eye darts, slight smile



Love – smile and eye quint (smiling with whole face), looking up



Hate – eyebrow twitch, eyes darting – up and down, lots of blinking.



Our next task and Homework was to think of a phone call reaction without talking. Reacting to something someone is saying on the phone. I will blog this on a separate post.


Tuesday 1 March 2016

Critical and Contextual Issues - Week 5 - Tutorial

This week we had a tutorial with Russ to discuss the our plans for our essays (which I have posted on a previous post).

The feedback I got was good, he liked my title and the way I had structured it and what interested to see what statistics I would find and what information about the specific women I would find.

I am very happy with how it went and I feel confident now to start drafting my essay.

My Essay Intro 

This essay will aim to discuss the animation industry and how women’s roles have changed over the years. Exploring how the change in times and how society viewed women all those years ago will allow me to see how it affected what roles women were given in the industry.

Looking at and comparing different women working in the industry will also give me a better understanding of this element to my essay, including relevant case studies that will back up my findings. The focus on women who worked in the animation companies and not women who were freelance animators will be vital to the relevance of this essay. An example is Lotte Reiniger who worked for herself and was a big name in the female world. 


This essay will also compare how their roles have evolved between then and now, such as the contrast between back then, where they could only paint and outline cells, to now where it could be argued that they are seen as equals. It will also discuss whether or not the social norms of the time and idealisms had an impact on the roles women could have, as well as discussing the differences in times and whether it has changed significantly or only slightly and why this is.  


^Above is my essay introduction. I have reworded certain areas to include what my I had written in my plan and I feel it makes a lot more sense now.