Friday 29 April 2016

Creative Compositing - Week 11 - Sound and the Final Version

Before I could put the sound on I needed to lighten up the image you could see through the camera screen. This will make sure the audience can see the difference between the two and also when you look at something through a camera it is a diferent colour to what you are seeing.

finished without sound

https://vimeo.com/164588051


The above link shows this change, and what the final composit looks like without sound. I am very please with the result I have so far and will next begin to look for atmospheric music to match this piece.


Sound

For the sound I wanted something creepy and atmospheric. I went on Youtube to see if I could find anything that would match the animation.

I typed in creep gargoyle music and this is the sort of stuff I got:

https://www.youtube.com/watch?v=H9D8fAC6CoU&list=PLy_Q-5e78AnwCpp-M2T3aDzeYlnwF3W4r

The one above did not fit the composit, I wanted something that gradually increased and became louder when we are looking through the camera.

https://www.youtube.com/watch?v=1AuMaiAA0TA&list=PLy_Q-5e78AnwCpp-M2T3aDzeYlnwF3W4r&index=2

The one above did not fit either as it was too high pitched and sounded too delicate.

This is the sound track I chose to use - https://www.youtube.com/watch?v=XMUQJM4EJ6g
It is off youtube and I do not own the copyrights for it.
This sound was good as it sounded very gothic from the beginning and then gradually became louder.

Below is the composit with the above sound.
https://vimeo.com/164689214


I also found some thunder sound effects, which I wanted to put, when the purple sky is shown.
https://www.youtube.com/watch?v=-SJh-el0gBI


Final Composit 

Below is the final composit with the added thunder sound.
https://vimeo.com/164689220


I am pleased with the overall result, I feel the music and sound goes well with the composit and it added to the atmosphere of the piece. I wanted the fantasy world to be creepy and the gargoyle to look like a cartoon. I think these opposites of creepy and 'cute' work in this piece.

Thursday 28 April 2016

3D Production - Week 11 - Texturing and Tutorials on Model

Texturing lesson -

In today lesson we learnt how to texture. We texture an eye as a practice. To texture something you have to highlight all the faces you want and then go to rendering in Maya and select how shiny or matt you want it. You can then change the colour or add a picture/texture from an outside source if you wish.

This was fun as it got me thinking about what my model will look like in the end


Model so far -

I have only fixed little things and not really added much this is just what I have at the moment. I am happy with the shape it is taking.




















Tuesday 26 April 2016

Critical and Contextual Issues - Week 11 - Essay Appraisal Exercise

In this weeks lecture we looked at writing an abstract for our essays and extracting the key information from it. This will allow us to summarise our essays and reflect on what we have written about so we can improve on it. 
Abstract - An abstract is a summary of your own research written in a small number of words, they're often found at the front of dissertations, theses, or journal articles.
Lesson Task:
  • List 10 key words and their definition in regards to our essay.
  • Read through and summarise the main points / create an abstract.
  • Conduct a peer review.
10 Key words and meanings - 
  1. gender roles- what society defines as male and female roles
  2. roles - the jobs they have, the things they did, the position they had
  3. social norms - what the community/society think is acceptable and believe is right 
  4. stereotypes - things that are perceived as being associated with specific group of people
  5. feminism - women fighting for equality between genders
  6. animation industry - visually moving images in a sequence and the companies that make them
  7. work place -where you go to work
  8. evolution - something that changes over time
  9. war - conflict between people/places
  10. society - the community as a whole
We then went on to peer review each other. Me and Emily decided to swap and help each other. We read through and helped with spelling, anything to add, senyence structure and anything we felt was a bit confusing. This was very helpful as I was able to have another person read and make sure it sounded okay and wasn't confusing. 

Saturday 23 April 2016

Critical and Contextual Issues - Draft of Essay

https://drive.google.com/open?id=0B_9Pf3R60qz_WjgxQ2FLeHNQdlE


Redraft of the whole essay -


How have women’s roles in the animation industry, in America changed since the 1940’s?



This essay will aim to discuss the animation industry and how women’s roles have changed over the years. Exploring how the change in times and how society viewed women all those years ago will show how the roles of women were affected within the industry.

Looking at and comparing different women working within the industry will also give a better understanding of this element and will include relevant case studies to back up the findings. The focus will be on women who worked with animation studios and not ones who were freelance animators. This will be vital to the relevance of this essay, as it could be argued that such women went through entirely different circumstances which are not relevant to this essay. One such example is Lotte Reiniger, who was self-employed and was a big name in the female world at this time.

This essay will also compare how female roles have evolved between then and now, looking at the contrast between back then, where only painting and outlining cells was allowed, to now where it could be argued that they are seen as equals. It will also discuss whether or not the social norms of the time and idealisms had an impact on the roles women could have, as well as discussing the differences in times and whether it has changed significantly or only slightly, and as to why this is. 



Gender Roles

Gender roles are defined by what the public imagine a particular gender (male or female) to be or be perceived as. These roles are given based on our biological sex. “The term “gender roles” refers to society’s concept of how men and women are expected to act and behave”. (Boundless) Roles which need strength and dominance are seen as masculine, whereas roles which are caring and nurturing are seen as feminine. (Boundless)

History

During the 2nd World War, women were needed to take up more jobs that were not the typical ‘female’ roles the originally had, thus freeing up more men to fight. Women started working in the factories to help build resources that would be used in the war, and had also taken on the typically ‘male’ roles while the men were fighting. “ The blurring of the gender roles were acceptable because it helped the war effort” (David White) This blurring of roles was allowed when society needed it, so the country could still grow and have a future, but once the war was over this was reversed once more, and women were pushed out of the roles that had had to take over.

This essay specifically looks at America and so does not account for all of the other countries that were in the war, as the countries all had different situations. For example Great Britain where the women still had to work even after the war because too many of the countries population had been killed in the war. Great Britain’s total deaths during the war was 495,000 estimate, compared to America who had a total of 413,000 estimate. These figures are similar but when the size of the country is taken into consideration Great Britain is smaller than America and so it had a bigger impact on them. (World War 2 Info)

By the 1950s the men had returned from the war, while women were pushed out of the workplace. This resulted in many women returning back to their original ‘housewife’ duties. Women had adapted their roles in society and the workplace for the war but were then being forced by that very same society to revert to the past and just go back to their homes.

Women were not seen as the money makers in the family; instead, society saw them as the home makers. Stay at home mothers were expected to look after the children, clean the house and cook the dinner on time all whilst looking presentable for their husbands, who went out and earned the money. “Women were expected to marry and start a family rather than seek new employment” (David White). The social norms of the time were for women to stay at home and be submissive while men were dominant and in charge of the household. This was encouraged by most of society. An example of this can be seen through the advertisement of the era.


Figure 1^

The picture has been taken from neatdesigns.net

The above example of the advertisements show how ‘happy’ women should be while doing the cleaning and staying at home to cook. This was instilled with the help of the men who encouraged this. They did not want to be seen as less of a man if their wife worked and earnt more money than them, and having a wife at home was a way to assert their dominance.

Contemporary Society

Today, this is a completely different story and women are seen more as equals and have similar jobs to men, although they are still not payed equally. “Women in the labor force increased their numbers at an extremely rapid pace in the past 50 years. …,… The number of women in the labor force rose from 18 million in 1950 to 66 million in 2000, an annual growth rate of 2.6 percent.” (Mitra Toosi) (Monthly Labor Review, May 2002, page 15) These changes can be attributed to the fact that since the 1950’s, there had been the Civil Rights Movement and the Women’s Rights Movement, that opened up opportunities for women to work out of their homes. Women were also being seen more of as equals to males in the political sector, which was an improvement compared to how it had been many years ago.

Another factor that helped women become a bigger part of the work force was that society started to accept women being something more than just a ‘housewife’. Other reasons for women to experience such a big change in the work force include:

“• Women remained single more often.

 • Of those who married, many did so later in life, and the median age at first marriage increased substantially.

• Women elected to stay in school longer, achieving higher educational attainment than in the past and pursuing better paying careers.

• Women postponed childbirth to older ages and had fewer children than in previous decades. As a result of improved child care, women tended to enter the labor force even before their children started school, and they were able to maintain a longer job tenure than in previous periods.

• Women got divorced more often; this in itself increased their labor force participation rate.”

 (11 Kingsley Davis and Pietronella Van den Oever, “Demographic foundations of new sex roles,” Population and Development Review, September 1982, pp. 495–511.)



Reword below

As the above shows, women have simply changed over the years. The world’s view has also changed and evolved over time, and in response to this, so did women’s roles. This, along with political and social changes have helped open ‘doors’ up for women and opened up what the community thinks about

It could also be argued that although womens rights and opportunities have changed over the years and they are more accepted into the workplace, it has not evolved enough, as women are somewhat still seen as ‘keepers’ of the household. They are still expected, to a degree, to clean and look after the children even if they have a job. There is still a gender expectation of women even in today’s times.

The Animation Industry

This chapter will aim to discuss the animation industry itself, looking into the roles and positions, women had in the workplace and why they had these roles. Was it for the same reasons as mentioned above or are there other factors involved? Many people have different and conflicting opinions to how women were treated and why they had the roles that they did.

To have a better understanding and back up these findings, a specific studio will be investigated. This studio will be Disney, without any of the other studios and sectors they have since taken over. Although the following discussion has not only been found to happen in Disney, these other examples will not be looked at, as the focus is solely on Disney.

The ‘girls’ which they were commonly referred to as, were young women, usually under the age of 25, who would work in the inking and painting departments at Disney Studios.

The inkers would precisely outline what the animators had drawn out onto cells, and then these cells would be given to the painter, who would flip the cells over and paint in between the line, using many different colours. They were required to work fast so that the paint did not leave streaks. Once they had finished painting the cells would then be photographed.

Although there were quite a few women in the inking and painting departments, there were virtually no women animators. “Women do not do any of the creative work in connection with preparing the cartoons for the screen, as that work is performed entirely by young men… The only work open to women consists of tracing the characters on clear celluloid sheets with India ink and filling in the tracings on the reverse side with paint according to directions.” (Culler) It was studio knowledge that women were not recruited for anything other than the ‘female’ roles and jobs (such as secretary, inkers, painters and cafeteria workers). This was due to society’s impact on women and the workplace. Society wanted to keep women in their homes and with their families, instilling from a young age that that was what they should do. Any women that did work, whether in industry or not, did not last very long.

In regards to working women in the animation industry, it was much of the same story. “Each time they were beginning to get good they’ve quit to get married or something. So now he’s thumbs down on girl animators.” (Rae, Vanity Fair) The ‘he’ referred to in the quote, from a past inker, is Walt Disney himself. He was known back then for having very specific views on women in the workforce and for not wanting to employ them in more important departments, because he thought that they would get married and leave to start a family. This accusation was backed up by just how many actually did get married. These beliefs were often shared by opposing studios. Although these instances were happened in many studios, it was surprisingly more common in Disney, as one studios press release stated “romantic paradise for young women … for the amount of romances and marriages far exceeds that of any other studio.” (Vanity Fair) Walt moved the inkers and painters to the other side of the building, away from the male animators to try and stop the relationships.

On the other hand, there did seem to be exceptions to this. “Though many of the women fulfilled Walt’s prophecy and put family above their careers, Rae married but continued working ad Disney off and on until the mid-60s.” (Patricia Zohn) Rae was an inker who worked in the Disney studios. These rare occasions could be compared to anomalies, which could be arguably a large contributing factor to why women were not often employed.

As the essay has previously stated, when the men were called to fight in the war, the women had to fill in their roles. BY 1944 Disney had started to make propaganda films, and two women from the painting and inking department were selected to work on Frank Capra’s ‘Why we Fight series’ (Zohn) This could be argued that women were allowed to work in different departments, but it could also be stated that since there were only two women out of the many working there. These could have just been anomalies and suggests that there could still have been more women who were animators and not just painters and inkers. “she was the first woman from our department who went into animation – who had made it.” (June, Vanity Fair)

Although the above is before and at the time of the 1950s, it is still relevant to this essay as it was not until after the 1950s, closer to the 1960s, that the industry started to really change. Women were treated unfairly compared to the men, especially in the animation industry. Women had lower pay “new girls were still only making $18 per week while top animators made $300 per week.” (Zohn) This is a massive difference in wages and solidifies the fact that the genders were not treated equally and fairly.

They were also treated unfairly with the amount of hours they were expected to do. To try and get the animations finished, ‘the girls’ in the inking and departments were asked to work long hours. “We would work like little slaves and everybody would go to sleep wherever they were.” (Keil) This was said by a former inker at Disney Studios. They would have to spend long days getting animations finished, while the male animators did not.

Along with the above, when the animations were being created and they needed more workers, so Disney would hire young women to help with the work. Many of the women they hired did not have to have any qualifications. The women they did hire, though, were women who looked ‘healthy’ “Marie Foley Justice found out later her application had noted her young, healthy looks, which, she quipped, indicated “They figured I could stand up under the over time”” (Zohn) This proves how overworked they were as Disney had to hire women who looked healthy so they could deal with the all the workload.

Friday 22 April 2016

Critical and Contextual Issues - All My Research and Sources for My Essay

I started by researching the history of the 1940's and 1950's.

I looked at gender roles and the social norms of the time as I wanted to understand how society viewed females at the time and what the societies view was of women at work. I had a rough idea of what the views where and what women had to do and how they were treated but I wanted to make sure I had a better understanding and knew what I was talking about.

Below is a link to some of the sources I have found and they are very helpful for my essay.

https://drive.google.com/open?id=0B_9Pf3R60qz_c2piNDBCNkJYamM


I next looked into a general search of female animators in the industry at the time and what they did and their experiences. I got a wide range of source, some more helpful then others and some more academic and likely to be true compared to the others.

I feel by looking at all of them I got a good understanding.

below are the links to all the sources:

https://drive.google.com/open?id=0B_9Pf3R60qz_X0UtWEVsZTNPZVk

https://drive.google.com/open?id=0B_9Pf3R60qz_T0lYSVUxRnBFZGM

https://drive.google.com/open?id=0B_9Pf3R60qz_NTBmZmVDazR2ZTg

Creative Compositing - Week 10 - Tutorials

In this weeks lesson we had tutorials and then got on with our own work. I was nearly finished and was just fixing certain parts us and adding extra things that would enhance my composit.

I decided to add a the below footage to make the camera more realistic. Whe then audience is supposed to be looking through the camera, I felt it needed this so the audience wasn't confused.
I was originally going to draw it, but after I found this fgreenscreen footage I thought this would look beetter as it is realistic.

green screen foortage of the camera screen
https://www.youtube.com/watch?v=ZVITaNHYx3g


This is the composit without the added footage.

https://vimeo.com/164079625



and second version - added green screen footage of the camera screen

https://vimeo.com/164079629

As you can see from the links above the added camera screen makes the composit come together and it looks more real, which is what I want, as they are in the real world looking at a fantasy, unrealistic gargoyle.


3rd version
After Isaiah had seen the above video, he suggested that in the beginning I blur out the church slightly so that both layer were not both as clear and stand out together.

I also wanted advice to how to cut from the real world to the fantasy world and Isaiah suggested I zoom in and that just cutting would make it look weird and that the audience might not get it.

I tested different length zooms from fast and slow and picked the speed that shown below.

https://vimeo.com/164079628


I am very happy with what I have so far and for next week I will be looking out sound to add to the atmosphere.




Thursday 21 April 2016

Creative Composit - Gargoyle Animation

This week I finished my Gargoyle animation. Below is the process.


I had already started it the other day and so I carried on with what I had already done.
sketch with added head:
https://vimeo.com/163711271


Once I felt I had sketched it all out and I was happy with the timing, I then started to outline it ready for colouring.
I decided to use a darker colour blue to make it stand out and to define it better

Outline in a darker colour

https://vimeo.com/163711270




I then began to colour it with the original light blue colour. I think the colour goes well with the black and white that is the rest of my composit. It also makes the gargoyle stand out more and the main focus is on him.

added base colour

https://vimeo.com/163711272




Final animation
https://vimeo.com/163804849



I am very happy with the end result. I feel the animation looks good and although he looks a little cute I feel it works against the stormy background.
I chose bright colour as my inspiration for this piece was from marcondes and he uses bright colours in his work.

Wednesday 20 April 2016

3D Production - Week 10 - No Lesson

We didn't have a lesson but I carried on with my model


shape of the body at the beginning of the day







I fixed the back of the arm so it matched into the shoulder. I did this by pulling the armpit up slightly at the back.




Working on the shoulder blade - I wanted the model to show a shoulder blade you can see because she is wearing tight clothing and so this would be visible. When I first started it i had done it wrong as I had made the shoulder blade too small and it was too much on the one side, resulting in a massive gap in the middle. I fixed this by making the shoulder more proportionate and not making it stick out so much so it was a gradual slope.




bad back arch - This image is when the shoulder blades were too far apart and so the middle of the arch looked weird. This was also due to the butt not stopping and continuing up the back, which I then fixed.

Still too much of an arch of the back


Making sure everything is proportionate







Adding clothes - For the clothes I inserted more edge loops were the ends of the clothes would be. I then extruded them slightly and made sure they looked like edging of clothing, I made sure I put the edges of clothing were it wouldn't interfere with other edges. For instance of the arm I put i before the elbow so this wouldn't be affected. She is supposed to be wearing a leotard and tights so I kept the shape of the body and the muscle shapes as you would be able to see them.

 This is the similar style to the model.
^Found off google images





Below are images of the final body, I am very happy with the result and don't want to have to change too much more. I feel she is proportionate to the character I drew and I am pleased with the detail I have.





I then  started on the face. I am not good at faces anyway and this was hard for me to start. At the moment this is all I have and I have a long way to go before it will be proportionate and look good.